Hello boys and girls,
my progress on my latest cartoon has become incredibly slow of late, due to two flash bugs which have been annoying the ass out of me.
1. After about a minute of work, the whole program shuts down and gives me the "Adobe Flash CS3 has encountered a problem and needs to close. We are sorry for the inconvenience." message. Because of this, I've had to save every ten seconds while working, and as the file is reasonably large, it takes about 5 seconds to save. You can imagine how much this slows me down.
I've tried reducing the levels of undo to 20, but that doesn't help. I've tried working on an empty file; that has the same issue, so the file being to large can't be to blame.
2. As I preview the cartoon in flash player, both separately or within my browser, it gradually loses audio sync. By about 2 minutes in it's too far off to ignore. I've tried increasing the bit rate of the audio, but that doesn't seem to help.
Any ideas? HELP ME ASOFUSHBOEPIBVSJRH
If my two voice actors are reading this, it may be a while before you see the fruit of your labours. I am gradually working through it though. Probably about half way atm. Sorry fellas!
Thanks guys.
P.S. Beneath is a screenshot of one of the characters voiced by Tomamoto.
UPDATE: Now I can't find my Adobe CS3 discs, so reinstallation is a small problem. Shall keep looking lololo
UPDATE #2: I'm going to cautiously say these issues have been resolved. It occured to me that when I was testing blank files to see if they also caused the program shut down, I may have left the original cartoon open in a separate tab like a dumb skank. I tried copying all of the frames to a new file, and it seems to be working well. The sync problem seems to be manageable by increasing the bit rate by a ridiculous degree, but I'll have to find another way later on so as to limit the file size. THANKS LADIES.
TL;DR - FIXED THANKS LADIES.
MindChamber
how long is the cartoon? did you pass the 16k framelimit?
you might have to break the cartoon into Movieclips and chain them together via code.
MiddleFingerRings
The cartoon is 4769 frames long at 18 fps on the main timeline, broken in to four scenes. I don't really know how to find the true length including frames within symbols, but I can pretty much guarantee it's no more than 8000. So far it's about 4 minutes long.
I'll have a go with your movieclip idea, seems like it has potential. Thanks for the advice!
P.S. I thought that if you pass the 16k framelimit the whole cartoon would just stop. Could it possibly instead cause the sync issues I've been experiencing? Or are you referring to the program shutting down glitch?